The wild west lovers have their eyes peeled out for the one and only upcoming western-themed action-adventure video game by Rockstar, Red Dead Redemption 2. And with the release date just around the corner, it seems like the perfect time for the studio co-founders Dan Houser and Sam Houser to shed some intriguing light on the Red Dead Redemption 2 Gameplay, its play time and its making.

As just recently the famous Houser brothers have offered some really interesting insight over Red Dead Redemption 2 Gameplay and how the company has worked to make this upcoming game a masterpiece.

Before we indulge in the revealed details, we would like to add that based on the amount of work put into the making of this title, it just might turn out to be the best game for RockStar. Well, fingers still crossed on it beating GTA but you never know.

The Making

In an interview with Vulture Dan Houser said, the game has been in development for over 7 years. He added that the development team has been working 100-hour weeks, several times in 2018.

Comparing it to other RockStar titles he said that “this was the hardest”. A little while back Sam Houser said that the company has poured everything they can into this title, from the finances to the physical work required in it making.

The Result

The result Housers brothers add is the amazing western themed sequel to Red Dead Redemption. According to Dan, Red Dead Redemption 2 Gameplay is 65 hours long. While you let that sink in, it has about 300,000 animations, 500,000 lines of dialogues which have been recorded by about 700 voice actors. Only to make it as appealing and realistic as possible.

Furthermore, he added that the game features an additional 500 actors for motion capture performances. These motion capture performances have been recorded over 2,200 days of work with a total of 300,000 animations.

Dan Houser said,

“We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles”

Other Red Dead Redemption 2 Gameplay Details

Now apart from what Dan had to say about Red Dead Redemption 2 Gameplay, Rockstar has also recently posted new information about its lengthy list of weapons.

Based on that update, this game will bring in more than 50 weapons, and a ton of customization options. The RockStar Post reads,

“There are over 50 unique usable weapons, a massive range of options for customization, and a wide selection of different ammunition types to improve accuracy, range or damage”.

What really seems to be a captivating factor is the fact that the weapons will actually degrade over time. Which means that as a player in the game, you would need to take good care of them.

“The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a trusty sidearm needs to be kept oiled and clean.”

Regarding the customization elements, which include visual and performance upgrades, the post reveals,

“With a myriad of customization options ranging from visual upgrades like new metals, woods, varnishes and engravings to performance upgrades like new barrels, grips, sights, and scopes, you can design an entirely unique weapon that looks and handles exactly the way you want it to.

Moreover, the performance of every weapon varies in terms of damage, range, fire rate, accuracy as well as reload speed. So when you pick your weapon, choose wisely. Talking about weapons, stealth lovers would be happy to know that scopes can be attached to multiple weapons.

With all that said, these are some of the recent details revealed about the Red Dead Redemption 2 Gameplay, the making of it and such. All of which seems to be very promising. However, until we get to see the actual game in action, it would be a little early to assume anything.

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Ivan Bhan

I have a lot of love for Movies especially science fiction however nothing beats the fun of sitting behind a screen and playing some hard core FPS games. Apart from them i am a major lover of Assassins Creed titles especially Brotherhood, The Witcher and God Of War. Huge fan of animation director Hayo Mayazaki.