An accountant by profession, but my knack for Movies and Gaming has never left the soul. Consider myself to be an old soul when it comes to playing games.I have a huge knack for fast cars and that is why i love Forza and NFS series. However i like to take out my frustration by killing zombies in Dying Light. A die heart fan of Call of Duty franchise. Gladiator & The Shawshank Redemption are eternal love and these are just the tip of the iceberg.
In a Recent interview with an executive Mike Gamble, who is currently working as the lead producer on their upcoming Anthem. Discussed the very reasons behind the cancellation of their ambitious plans, for Mass Effect Andromeda DLC.
Mass Effect Andromeda officially rolled out in the march of 2017. There were mixed reviews about the game, tilting more towards the negative side, also the sales of the game experienced a considerable drop. This was because regardless of the game having a really good story to play with, the visuals and animations of the game lacked quality which was widely noticed and criticized.
Also, BioWare lacked plans for their post-launch activities for Mass Effect. Which, does not seem to be an issue for the upcoming Anthem.
After the Devs decided to give the game’s visuals and animations another go, they came to a conclusion deciding not to invest more time and power to this project because they were intensely involved in the development of there new game Anthem. The Mass Effect Andromeda DLC initially was in the pipeline but after assessing the lack of resources to invest in the project for long-term, they decided not to go any further.
I can speak conclusively when it comes to Andromeda, the [DLC] plans were never in place the way that they are for Anthem.
As the game was not an online live service, updating of the data or the new content was to be done manually. They did try to patch some things up but for that, a lot many resources were used which had an effect on their other projects. Explaining this issue simply, Mike said,
The systems and tools weren’t in place to support the long-term plans, it was never like [Anthem is]. We never had a good, solid foundation to start from with that. Where with Anthem [post-launch content] is a part of it. The job does not end on February 22. It only begins for us, really.
Now BioWare assures that their upcoming games are going to be tremendous and they have sorted out all of the problems, pre, and post-launch.