An accountant by profession, but my knack for Movies and Gaming has never left the soul. Consider myself to be an old soul when it comes to playing games.I have a huge knack for fast cars and that is why i love Forza and NFS series. However i like to take out my frustration by killing zombies in Dying Light. A die heart fan of Call of Duty franchise. Gladiator & The Shawshank Redemption are eternal love and these are just the tip of the iceberg.
In a recent interview, CD Projekt Red’s quest designer Patrick Mills discussed Politics In Cyberpunk 2077. Patrick is also credit for working in the CD Projekt Red’s equally involving and immensely loved The Witcher 3. Along with the discussion of this “Inherently Political Franchise” Mills also shed some light on why the team decided on making Cyberpunk 2077 a first-person RPG.
The reality of the world is that it is harsh. Inequality is the main issue, that has led most of the population of the world crying and begging to the ruling elite, to provide them with just the basic rights so that they can at least live there lives peacefully. To actually try to portray these cruel politics, the reality of the original world, in a game, is something very very difficult.
In reply to a question about social scenarios and Politics In Cyberpunk 2077, Mills said.
Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none. That power can come from money, hierarchies, technology, and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author’s world, and we don’t shy away from that in our games. On the contrary, I think it’s one of the things that sets us apart. Cyberpunk is an inherently political genre and it’s an inherently political franchise.
Mills further added details, regarding the reasons behind making Cyberpunk 2077 a first-person RPG.
There’s a lot of things we get from first person, and part of it is being closer to the character and to feel like you’re inhabiting that character. But at the same time I would also say this: go play a third-person game, go play The Witcher 3, and look up. Just try to look straight up. You’ll find that the [immersion] never truly works. It never feels like you are looking up. It feels like you’re moving a camera around.
The creators of Cyberpunk 2077 has made sure, what they want to make people understand, how they think the world will evolve into in the future, is very clearly and explicitly portrayed in the game. They recently explained in a discussion/breakdown video, that how Night City in the Cyberpunk 2077 is a Global center for Mega-Corporations. This shows deeply they are working on the details of the story.
Mike Pondsmith, Cyberpunk 2077’s game designer in an interview, explained that the ideas of the game are based on reality and to what extent they went to acquire these ideas.