26 views
0

As we are all aware of CD Projekt Red’s upcoming role-playing game Cyberpunk 2077. Anticipation and expectations from the game are through the roof. Cyberpunk 2077 designer Mike Pondsmith, in a recent interview, explained how he has worked on the details in the upcoming game. Also to what lengths he went to acquire Cyberpunk 2077 Ideas, that make this venture a true adventure.

Cyberpunk 2077 Ideas are much more realistic, according to mike what game exactly shows in the form of advanced weapons, cyber stuff, cyber evolution and advanced technology is something that is the question of this generation, and it calls out to people more in this time, then it would have two decades back. It’s more relevant now because we are standing at the gates of a new evolutionary era.

according to Mike, The Cyberpunk 2077 world is “an amazing multicultural, everything stew that we are evolving into now”, the game represents a true mixture of every cyberculture that has developed over the period of time and assembled it into one game.

Pondsmith further describes that the things they have done in the game, and the Cyberpunk 2077 Ideas are not baseless experiments. They have not done or attempted anything that does not have any solid proof behind it. Mike said, to actually put cyber-ware in the game, he sat with a neurosurgeon and understood the surgical procedures behind the implant and then mapped out how they would instill it in the game.

To put something in the game the team had to move back and forth many times, to actually understand how to make it more realistic, and to find a way to make it work for the players. Mike adds, where the game stands now is actually how he had imagined it himself and this is exactly how he would have done it himself if he had to work on the project alone. to achieve something great time is required, only then perfection will appear.

Source: IGN

Rate this post
About author

Ivan Bhan

I have a lot of love for Movies especially science fiction however nothing beats the fun of sitting behind a screen and playing some hard core FPS games. Apart from them i am a major lover of Assassins Creed titles especially Brotherhood, The Witcher and God Of War. Huge fan of animation director Hayo Mayazaki.